APLIKASI PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA BUKU PENGENALAN ALAT MUSIK MODERN UNTUK ANAK

Authors

  • Mohamad Sofiudin STMIK Pradnya Paramita Malang
  • Tubagus Mohammad Akhriza STMIK Pradnya Paramita Malang
  • Dinny Wahyu Widarti STMIK Pradnya Paramita Malang

DOI:

https://doi.org/10.30736/jt.v11i1.281

Keywords:

Learning media, augmented reality, modern musical instruments, android

Abstract

The use of augmented reality (AR) technology as a learning medium for modern musical instruments aims to overcome the limitations of schools in terms of the procurement of musical instruments, as well as to increase the value of student understanding and provide a more interactive experience. Modern AR-based learning instruments application featuring 3D objects and 3D videos of modern musical instruments. The application is built for mobile devices operating on Android. Based on the results of testing the device, the application can run perfectly on devices with a RAM specification of 0.5 GB and above. Tests were also conducted on Diponegoro Islamic elementary school students and teachers, these students experienced an increase in understanding of modern musical instruments, while testing of teachers to measure the interactivity of applications.

Downloads

Download data is not yet available.

References

Azuma, R., Baillot, Y., Behringer R. 2001. Recent Advances in Augmented Reality: IEEE Computer Graphics and Applications.

Jalai, Fasli. 2012. Meningkatkan Kesadaran Masyarakat akan Pentingnya PAUD. Jakarta: Bulletin PADU.

Mustika, Rampengan, C. G., Sanjaya, R., & Sofyan. 2015. Implementasi Augmented Reality Sebagai Media Pembelajaran Interaktif . Citec Journal, Vol. 2, No. 4.

Noviana, F., Akhriza, T.M., Farida, E., 2017, Implementasi Teknologi Augmented Reality Untuk Peningkatan Pemahaman Rambu-Rambu Lalu Lintas. Prosiding SENIATI 2017, Vol. 3. No. 1, ITN Malang.

Punuindoong, D.H.F, & Meidia, H. 2017. Rancang Bangun Aplikasi Pembelajaran Chord dan Melodi Gitar Berbasis Augmented Reality. ULTIMA Computing , Vol. IX, No. 1.

Rasjid, M., Sengkey, R., & Karouw, S. 2016. Rancang Bangun Aplikasi Alat Musik Kolintang menggunakan Augmented Reality berbasis Android. E-journal Teknik Informatika , Volume 7, No.1.

Setyawan, R. A., & Dzikri, A. 2016. Analisis Penggunaan Metode Marker Tracking Pada Augmented Reality Alat Musik Tradisional Jawa Tengah. Jurnal SIMETRIS , Vol 7 No 1.

Suryanto, T., Utami, E., & Al Fatta, H. 2014. Rancang Bangun Virtual Gamelan Mobile Menggunakan Augmented Reality. JURNAL DASI , Vol. 15 No. 1.

Villagomez, G. 2010. Augmented Reality. University of Kansas

PlumX Metrics

Published

2019-03-21

How to Cite

Sofiudin, M., Akhriza, T. M., & Widarti, D. W. (2019). APLIKASI PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA BUKU PENGENALAN ALAT MUSIK MODERN UNTUK ANAK. Jurnal Teknika, 11(1), 1050–1054. https://doi.org/10.30736/jt.v11i1.281

Issue

Section

Jurnal teknika